Knight
A tanky melee fighter with strong defense and shields equipment.
Exact in-game starting values for the Knight at level 1.
- Attack Damage
- 2
- Attack Speed
- 90
- Cast Speed
- 100
- Crit Chance
- 25%
- Crit Damage
- 1400
- Max HP
- 130
- Armor
- 45
- Cooldown Reduction
- 0
- Movement Speed
- 950
- Class
- Knight
- Main weapon
- SWORD
- Sub weapon
- SHIELD
- Availability
- Base game
- Unlock cost
- 500
- Talents
- 22 nodes
Piercing Thrust
Every 6 attacksPhysical · Melee, AOE
Thrust your sword deeply forward, dealing 2500% physical damage to enemies in range.
Shield Charge
4s cooldownPhysical · Melee
Raise your shield and charge forward. Deal 3000% physical damage to enemies you collide with.
Retribution Strike
Every 5 attacksPhysical · Melee
Strike enemies multiple times, dealing 1500% physical damage per hit. The lower the hero's HP, the more strikes.
Aegis Field
20s cooldownPhysical · AOE
Deploy a protective aura that blocks 500 damage for allies within the area.
Unique gear effects:
Sacred Blade
17s cooldownPhysical
Imbue your sword with holy power. While buffed, attack damage increases by 50% and attacks restore 20 HP.
Unique gear effects:
Unyielding Will
50s cooldownPhysical
Once per stage, when near-death, focus your mind to rise again with 300% HP.
Unique gear effects:
Endgame effects that change how Knight's skills behave. Each rolls on the listed gear pieces.
- Shield Charge Kill CooldownShield Charge · signature
Killing an enemy with Shield Charge resets its cooldown.
Dimensional Helmet,Dimensional Sword,Divine Shield,Eternal Helmet,Eternal Sword,Grand Shield,Radiant Shield,Shadow Shield,Storm Helmet,Storm Sword,Void Blade,Void Helmet
- Skill Multi Strike Count UpPiercing Thrust · enhancement
Equipped skill's multistrike count +1.
Barrier Shield,Commander's Sword,Divine Shield,Grand Shield,Heater Shield
- Skill Base Attack Count ReducePiercing Thrust · enhancement
Equipped skill requires 1 less basic attack to trigger.
- Skill Cooldown ReduceAegis Field · enhancement
Equipped skill's cooldown is reduced.
Crimson Shield,Dimensional Shield,Forest Shield,Heavy Shield,Radiant Shield
- Skill Multi Strike Count UpRetribution Strike · enhancement
Equipped skill's multistrike count +1.
- Skill Base Attack Count ReduceRetribution Strike · enhancement
Equipped skill requires 1 less basic attack to trigger.
Barrier Shield,Divine Shield,Grand Shield,Shadow Shield,Void Shield
- Skill Cooldown ReduceShield Charge · enhancement
Equipped skill's cooldown is reduced.
- Skill Cooldown ReduceSacred Blade · enhancement
Equipped skill's cooldown is reduced.
- Skill Cooldown ReduceUnyielding Will · enhancement
Equipped skill's cooldown is reduced.
- Attack Damage Enhancement1 pt · max 3
+1 Attack Damage per level · up to +3
- Health Enhancement1 pt · max 8
+50 Max HP per level · up to +400
- Armor Enhancement1 pt · max 8
+10 Armor per level · up to +80
- HP Regen Enhancement1 pt · max 5
+100 HP Regen Per Sec per level · up to +500
- HP Per Kill Enhancement1 pt · max 10
+5 Add HP Per Kill per level · up to +50
- Block Chance Enhancement1 pt · max 10
+30 Block Chance per level · up to +300
- Physical Damage Enhancement1 pt · max 10
+150 Physical Damage (%) per level · up to +1500
- Health Enhancement1 pt · max 10
+50 Max HP per level · up to +500
- Cooldown Reduction1 pt · max 10
+20 Cooldown Reduction per level · up to +200
- HP Regen Enhancement1 pt · max 10
+100 HP Regen Per Sec per level · up to +1000
- HP Per Kill Enhancement1 pt · max 10
+5 Add HP Per Kill per level · up to +50
- Block Chance Enhancement1 pt · max 10
+30 Block Chance per level · up to +300
- Attack Speed Enhancement1 pt · max 10
+40 Attack Speed per level · up to +400
- All Elemental Resistance Enhancement1 pt · max 10
+30 All Elemental Resistance per level · up to +300
- Damage Reduction Enhancement1 pt · max 10
+20 Damage Reduction per level · up to +200
- Attack Damage Enhancement1 pt · max 10
+1 Attack Damage per level · up to +10
The most durable hero in the roster — highest base HP and Armor, plus Block Chance and HP Regen passives for sustained survival. Damage is low by default; the Knight compensates by staying alive long enough for cooldown skills to cycle.
Affix priorities
- Max HP — deepens the HP lead over other heroes
- Armor — stacks directly with the passive Armor Enhancement tree
- Block Chance — each blocked hit is zero damage
- Cooldown Reduction — lets Sacred Blade and Unyielding Will fire more often
- Physical Damage % — main damage lever since base attack is modest
Rune priorities
- All Hero Armor % — multiplies already high base Armor
- All Hero Attack Damage — compensates for low base attack
- All Hero Attack Speed — helps physical damage keep pace in Torment
Tips
- Prioritize Aegis Field + Unyielding Will for endgame survivability; both need CDR to cycle reliably.
- HP Per Kill passive lets the Knight self-heal through dense monster waves — useful for offline stage choice.
- Retribution Strike scales with total HP, making bulk stacking doubly useful on this hero.