Task Bar Hero DB

Gear & Affixes

Weapons and armour roll a base stat by type plus extra affixes. Here are all 16 gear types and the complete affix pool with each tier's value range.
Gear types (16)

Sword

  • Attack Damage
  • Attack Speed

Bow

  • Attack Damage
  • Attack Speed

Staff

  • Attack Damage
  • Attack Speed

Scepter

  • Attack Damage
  • Attack Speed

Crossbow

  • Attack Damage
  • Attack Speed

Axe

  • Attack Damage
  • Attack Speed

Shield

  • Block Chance

Arrow

  • Attack Speed

Orb

  • Cooldown Reduction

Tome

  • Max HP

Bolt

  • Critical Damage

Hatchet

  • Attack Damage

Helmet

  • Armor

Armor

  • Armor

Gloves

  • Armor

Boots

  • Armor
Affix pool (62)

Each affix rolls one of 10 tiers; higher tiers grant larger value ranges. For the build-defining special effects that only appear on unique gear, see Unique Modifiers.

AffixTypeTiersValue range (T1 → max)
Attack DamageFLAT101–2 → 150–300
Attack DamageADDITIVE1050–100 → 1000–1500
Attack SpeedADDITIVE1040–50 → 200–250
Critical ChanceFLAT103–5 → 25–30
Critical ChanceADDITIVE10100–150 → 550–600
Critical DamageFLAT10100–150 → 1000–1500
Max HPFLAT1010–30 → 270–300
Max HPADDITIVE1050–80 → 400–500
ArmorFLAT1025–50 → 450–500
ArmorADDITIVE10100–150 → 550–600
Cooldown ReductionFLAT1010–25 → 145–160
Movement SpeedADDITIVE10100–150 → 550–600
Area Of EffectADDITIVE1070–80 → 280–350
Base Attack Count ReductionFLAT101–1 → 1–1
Skill Range ExpansionFLAT1030–40 → 190–210
Fire ResistanceFLAT105–10 → 50–55
Cold ResistanceFLAT105–10 → 50–55
Lightning ResistanceFLAT105–10 → 50–55
Chaos ResistanceFLAT105–10 → 50–55
Dodge ChanceFLAT1025–35 → 200–300
Block ChanceFLAT1025–35 → 200–300
Max Dodge ChanceFLAT105–10 → 50–55
Max Block ChanceFLAT105–10 → 50–55
MultistrikeFLAT101–1 → 1–1
HP LeechFLAT1010–20 → 55–65
Projectile CountFLAT101–1 → 1–1
HP Regen Per SecFLAT10100–150 → 1500–2000
Physical Damage (%)FLAT10100–200 → 1800–2500
Fire Damage (%)FLAT10100–200 → 1800–2500
Cold Damage (%)FLAT10100–200 → 1800–2500
Lightning Damage (%)FLAT10100–200 → 1800–2500
Chaos Damage (%)FLAT10100–200 → 1800–2500
Max Fire ResistanceFLAT101–3 → 10–12
Max Cold ResistanceFLAT101–3 → 10–12
Max Lightning ResistanceFLAT101–3 → 10–12
Max Chaos ResistanceFLAT101–3 → 10–12
Add HP Per HitFLAT101–2 → 10–12
Damage ReductionFLAT1010–20 → 140–160
Physical Damage ReductionFLAT1010–25 → 145–160
Fire Damage ReductionFLAT1010–25 → 145–160
Cold Damage ReductionFLAT1010–25 → 145–160
Lightning Damage ReductionFLAT1010–25 → 145–160
Chaos Damage ReductionFLAT1010–25 → 145–160
Damage AbsorptionFLAT1010–10 → 60–80
Damage AdditionFLAT10100–150 → 550–600
Physical Damage AdditionFLAT10100–150 → 550–600
Fire Damage AdditionFLAT10100–150 → 550–600
Cold Damage AdditionFLAT10100–150 → 550–600
Lightning Damage AdditionFLAT10100–150 → 550–600
Chaos Damage AdditionFLAT10100–150 → 550–600
Increase Exp AmountFLAT1010–19 → 91–100
Additional ExpFLAT1010–20 → 100–110
Cast SpeedADDITIVE1080–100 → 400–500
All Elemental ResistanceFLAT105–7 → 25–30
Movement SpeedFLAT1010–17 → 76–83
Add HP Per KillFLAT102–4 → 30–50
Increase Area Of Effect DamageADDITIVE10100–200 → 1800–2500
Increase Melee DamageADDITIVE10100–200 → 1800–2500
Increase Projectile DamageADDITIVE10100–200 → 1800–2500
Increase Summon DamageADDITIVE10100–200 → 1800–2500
Skill Duration IncreaseADDITIVE1034–80 → 453–500
Skill Heal IncreaseADDITIVE1034–80 → 453–500