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Hunter

Hunter
DLC Hero

A tactical expert using traps and crossbow.

Base stats

Exact in-game starting values for the Hunter at level 1.

Attack Damage
2
Attack Speed
70
Cast Speed
100
Crit Chance
45%
Crit Damage
1550
Max HP
70
Armor
15
Cooldown Reduction
0
Movement Speed
750
Profile
Class
Hunter
Main weapon
CROSSBOW
Sub weapon
BOLT
Availability
Paid DLC
Unlock cost
500
Talents
22 nodes
Active skills (6)

Explosive Bolt

Every 6 attacks

Fire · Projectile

Fire a crossbow bolt that explodes on impact, dealing 4840% area fire damage.

Frost Bolt

8s cooldown

Cold · Projectile

Fire a crossbow bolt that explodes on impact, dealing 2100% area cold damage and freezing enemies hit.

Quick Loader

14s cooldown

Physical

Rapidly reload crossbow bolts. Attack speed increases by 50% for 3 attacks.

Charge Trap

5s cooldown

Physical · Trap

Launch 1000 traps that explode when struck by elemental damage.

Crossbow Turret

12s cooldown

Physical · Projectile, Summon

Deploy an automated crossbow that fires bolts dealing 1750% physical damage.

Shock Bolt

Every 11 attacks

Lightning · Projectile

Fire a crossbow bolt that lodges in an enemy and emits lightning for a time. The bolt releases currents dealing 2700% lightning damage to nearby enemies.

Unique skill modifiers (6)

Endgame effects that change how Hunter's skills behave. Each rolls on the listed gear pieces.

Talent tree — passives (16)
  • Attack Damage Enhancement1 pt · max 3

    +3 Attack Damage per level · up to +9

  • Critical Chance Enhancement1 pt · max 8

    +5 Critical Chance per level · up to +40

  • Critical Damage Enhancement1 pt · max 8

    +150 Critical Damage per level · up to +1200

  • Dodge Chance Enhancement1 pt · max 3

    +30 Dodge Chance per level · up to +90

  • Fire Damage Enhancement1 pt · max 10

    +150 Fire Damage (%) per level · up to +1500

  • Cold Damage Enhancement1 pt · max 10

    +150 Cold Damage (%) per level · up to +1500

  • Cooldown Reduction1 pt · max 10

    +10 Cooldown Reduction per level · up to +100

  • Health Enhancement1 pt · max 10

    +15 Max HP per level · up to +150

  • Physical Damage Enhancement1 pt · max 10

    +150 Physical Damage (%) per level · up to +1500

  • Critical Chance Enhancement1 pt · max 10

    +5 Critical Chance per level · up to +50

  • Attack Damage Enhancement1 pt · max 10

    +3 Attack Damage per level · up to +30

  • Area of Effect Enhancement1 pt · max 10

    +30 Area Of Effect per level · up to +300

  • Lightning Damage Enhancement1 pt · max 10

    +150 Lightning Damage (%) per level · up to +1500

  • Critical Damage Enhancement1 pt · max 10

    +150 Critical Damage per level · up to +1500

  • Attack Speed Enhancement1 pt · max 10

    +40 Attack Speed per level · up to +400

  • HP Per Hit Enhancement1 pt · max 10

    +3 Add HP Per Hit per level · up to +30

Build guide
Elemental Tactical DPS (DLC)

A versatile ranged attacker that covers three elements (Fire, Cold, Lightning) through its bolt skills. The Crossbow Turret provides a passive DPS anchor, and HP Per Hit sustain makes the Hunter surprisingly durable in extended fights.

Affix priorities

  1. Crit Chance — 45% base; moderate investment reaches reliable crit rates
  2. Crit Damage — stacks directly with 1550% base for strong burst
  3. Cooldown Reduction — Crossbow Turret and Charge Trap cycle faster with CDR
  4. Fire or Cold Damage % — Explosive Bolt and Frost Bolt cover both; pick the one your gear supports
  5. HP Per Hit — activates the passive tree and contributes meaningfully to sustain

Rune priorities

  • All Hero Attack Speed — Quick Loader resets turret faster; attack speed compounds it
  • All Hero Attack Damage % — turret and basic attacks both scale from this

Tips

  • Crossbow Turret fires independently — position it before engaging a boss for immediate DPS.
  • Charge Trap + Shock Bolt creates a Lightning CC chain; combine with Lightning Damage % affixes.
  • Frost Bolt's Freeze stall synergizes with Charge Trap knockback for crowd control in dense waves.