Sorcerer
A powerful mage dealing devastating area magic damage.
Exact in-game starting values for the Sorcerer at level 1.
- Attack Damage
- 2
- Attack Speed
- 55
- Cast Speed
- 100
- Crit Chance
- 50%
- Crit Damage
- 1650
- Max HP
- 50
- Armor
- 5
- Cooldown Reduction
- 0
- Movement Speed
- 770
- Class
- Sorcerer
- Main weapon
- STAFF
- Sub weapon
- ORB
- Availability
- Base game
- Unlock cost
- 500
- Talents
- 22 nodes
Fireball
6s cooldownFire · Projectile, AOE
A fireball that explodes on impact, dealing 2700% AoE fire damage.
Unique gear effects:
Ice Orb
8s cooldownCold · Projectile, AOE
Summon an ice orb and hurl it at enemies. Slows enemies hit and deals 1500% multi-hit cold damage.
Lightning
15s cooldownLightning · AOE
Unleash electricity forward, dealing 2550% lightning damage to enemies.
Unique gear effects:
Flame Hydra
13s cooldownFire · Projectile, Summon
Summon a hydra that fires fireballs dealing 2300% damage.
Unique gear effects:
Snowstorm
22s cooldownCold · AOE
Summon a mass of ice shards raining on enemies. Deals 500% cold damage per second and chills enemies in the area.
Unique gear effects:
Meteor Strike
18s cooldownFire · AOE
Summon a meteor, dealing 5500% damage to enemies in a wide area.
Endgame effects that change how Sorcerer's skills behave. Each rolls on the listed gear pieces.
- Sorcerer Lightning ShockLightning · signature
Lightning skill shocks enemies on hit.
- Flame Hydra BerserkFlame Hydra · signature
Hydra's attack speed increases by 200%.
Chaos Staff,Crystal Staff,Emperor Helmet,Fighter's Helmet,Witch Staff
- Ice Orb Freeze To ColdIce Orb · signature
Ice Orb has a 30% chance to freeze chilled enemies on hit.
Abyssal Staff,Comet Staff,Eternal Helmet,Storm Helmet,War Helmet
- Snowstorm Enhance Frozen EnemySnowstorm · signature
Snowstorm deals 100% additional damage to frozen enemies.
Chaos Staff,Conqueror Staff,Fighter's Helmet,Mystic Staff,Red Helmet,Shadow Helmet
- Skill Projectile Count UpIce Orb · enhancement
Equipped skill's projectile count +1.
- Skill Element ChangeFireball · enhancement
Equipped skill's damage element is changed.
- Skill Cooldown ReduceLightning · enhancement
Equipped skill's cooldown is reduced.
- Attack Damage Enhancement1 pt · max 3
+3 Attack Damage per level · up to +9
- Cooldown Reduction1 pt · max 8
+20 Cooldown Reduction per level · up to +160
- Area of Effect Enhancement1 pt · max 8
+30 Area Of Effect per level · up to +240
- Critical Chance Enhancement1 pt · max 3
+3 Critical Chance per level · up to +9
- Fire Damage Enhancement1 pt · max 10
+100 Fire Damage (%) per level · up to +1000
- Cold Damage Enhancement1 pt · max 10
+100 Cold Damage (%) per level · up to +1000
- Lightning Damage Enhancement1 pt · max 10
+100 Lightning Damage (%) per level · up to +1000
- Health Enhancement1 pt · max 10
+10 Max HP per level · up to +100
- Cooldown Reduction1 pt · max 10
+20 Cooldown Reduction per level · up to +200
- Attack Damage Enhancement1 pt · max 10
+3 Attack Damage per level · up to +30
- Cast Speed Enhancement1 pt · max 10
+70 Cast Speed per level · up to +700
- Critical Damage Enhancement1 pt · max 10
+200 Critical Damage per level · up to +2000
- All Elemental Resistance Enhancement1 pt · max 10
+20 All Elemental Resistance per level · up to +200
- Area of Effect Enhancement1 pt · max 10
+30 Area Of Effect per level · up to +300
- Critical Chance Enhancement1 pt · max 10
+3 Critical Chance per level · up to +30
- Cooldown Reduction1 pt · max 10
+20 Cooldown Reduction per level · up to +200
Highest base crit chance (50%) and crit damage (1650%) in the base game. Slow attack speed is offset by powerful cooldown skills. Each skill covers a different element — pick one school, invest in it, and cycle Meteor Strike as a finisher.
Affix priorities
- Crit Chance — already at 50%; push toward 100% for consistent burst
- Crit Damage — amplifier on top of 1650% base; scales exponentially
- Cooldown Reduction — the most important stat for keeping Meteor Strike and Flame Hydra looping
- Elemental Damage % (Fire, Cold, or Lightning) — pick one school and stack it
- AoE — widens spell radius for wave-clearing efficiency
Rune priorities
- All Hero Attack Damage % — base attack is average; a boost helps spells that scale from it
- Offline Reward Gold % — Sorcerer is strong at AFK stages; extra idle gold accelerates the Cube
Tips
- Fire school (Fireball + Flame Hydra) is the most accessible early on — Fire Damage % affixes are common.
- Snowstorm applies Chill/Freeze; pair with Cold Damage % and Ice Orb for a control-heavy build.
- Lightning + Meteor Strike deals the highest single-hit burst damage — prioritize CDR to loop it.