Slayer
A wild berserker dealing devastating melee damage through rage.
Exact in-game starting values for the Slayer at level 1.
- Attack Damage
- 2
- Attack Speed
- 70
- Cast Speed
- 100
- Crit Chance
- 25%
- Crit Damage
- 1800
- Max HP
- 115
- Armor
- 40
- Cooldown Reduction
- 0
- Movement Speed
- 850
- Class
- Slayer
- Main weapon
- AXE
- Sub weapon
- HATCHET
- Availability
- Paid DLC
- Unlock cost
- 500
- Talents
- 22 nodes
Slam Jump
6s cooldownPhysical · Melee, AOE
Gather strength and smash an enemy for 3100% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.
Crushing Blow
Every 5 attacksPhysical · Melee
Gather strength and smash an enemy for 6200% physical damage. If it kills the enemy, a shockwave deals 350% damage to nearby enemies.
Unique gear effects:
Commander’s Cry
12s cooldownPhysical · AOE
Let out a cry that stuns nearby enemies and increases party critical chance multiplier by 500%.
Ground Slam
Every 9 attacksPhysical · Melee, AOE
Smash the ground hard, causing an earthquake that deals 3700% physical damage to enemies. Rocks created by the earthquake explode when hit by AoE physical attacks.
Axe Spin
18s cooldownPhysical · Melee, AOE
Spin with an axe, dealing 1000% physical damage per second to nearby enemies and a chance to apply bleeding. Attacks against bleeding enemies deal bonus damage.
Bloodlust
25s cooldownPhysical
Consume half of current HP to increase attack damage by 4000% for a time.
Endgame effects that change how Slayer's skills behave. Each rolls on the listed gear pieces.
- Slayer Low Hp Attack Speedsignature
Attack Speed is amplified by 1% per 1% missing HP.
- Whirlwind Fire IgniteAxe Spin · signature
Axe Spin's damage is converted to fire, and bleeding chance becomes ignite chance.
- Axe Spin Bleeding ChanceAxe Spin · signature
Axe Spin's chance to cause bleeding increases to 50%.
Crystal Helmet,Emperor Helmet,Great Helmet,Legend Axe,Limitless Axe,Shadow Axe
- Skill Multi Strike Count UpCrushing Blow · enhancement
Equipped skill's multistrike count +1.
- Skill Element Changeenhancement
Equipped skill's damage element is changed.
- Attack Damage Enhancement1 pt · max 3
+2 Attack Damage per level · up to +6
- Health Enhancement1 pt · max 8
+20 Max HP per level · up to +160
- Area of Effect Enhancement1 pt · max 8
+30 Area Of Effect per level · up to +240
- HP Per Kill Enhancement1 pt · max 3
+5 Add HP Per Kill per level · up to +15
- Physical Damage Enhancement1 pt · max 10
+150 Physical Damage (%) per level · up to +1500
- Life Leech Enhancement1 pt · max 10
+5 HP Leech per level · up to +50
- Attack Damage Enhancement1 pt · max 10
+2 Attack Damage per level · up to +20
- Health Enhancement1 pt · max 10
+20 Max HP per level · up to +200
- Critical Damage Enhancement1 pt · max 10
+100 Critical Damage per level · up to +1000
- Physical Damage Enhancement1 pt · max 10
+150 Physical Damage (%) per level · up to +1500
- Area of Effect Damage Enhancement1 pt · max 10
+150 Increase Area Of Effect Damage per level · up to +1500
- Area of Effect Enhancement1 pt · max 10
+30 Area Of Effect per level · up to +300
- Health Enhancement1 pt · max 10
+20 Max HP per level · up to +200
- Movement Speed Enhancement1 pt · max 10
+20 Movement Speed per level · up to +200
- Area of Effect Damage Enhancement1 pt · max 10
+150 Increase Area Of Effect Damage per level · up to +1500
- Duration Enhancement1 pt · max 10
+80 Skill Duration Increase per level · up to +800
Highest crit damage multiplier in the game (1800%), durable at 115 base HP and 40 Armor, and built for AoE melee through Axe Spin and Ground Slam. Life Leech + HP Per Hit creates a self-sustaining combat loop that excels in Torment clearing.
Affix priorities
- Crit Damage — 1800% base means every percentage point of crit damage is worth more here than on any other hero
- Attack Damage — directly scales all melee swings, Axe Spin and Ground Slam
- AoE — widens Ground Slam and Axe Spin to hit more enemies per cast
- HP Leech % — amplifies the Bloodlust life-leech loop
- Max HP — sustains the HP pool that Leech refills
Rune priorities
- All Hero Attack Damage % — highest leverage on base attack damage
- All Hero Attack Speed — Axe Spin hits trigger per swing; speed multiplies total hits
Tips
- Bloodlust + HP Leech gear turns high incoming damage into self-healing — the Slayer can outlast damage in Torment if Leech is stacked high enough.
- Commander's Cry buffs the entire party's attack — Slayer is a strong group-play pick despite being a melee class.
- Slam Jump repositions and deals AoE burst on landing; use it to open boss fights before Axe Spin.