Task Bar Hero DB

Priest

Priest
DLC Hero

A holy healer who supports allies with restoration magic.

Base stats

Exact in-game starting values for the Priest at level 1.

Attack Damage
1
Attack Speed
90
Cast Speed
100
Crit Chance
20%
Crit Damage
1400
Max HP
95
Armor
30
Cooldown Reduction
0
Movement Speed
700
Profile
Class
Priest
Main weapon
SCEPTER
Sub weapon
TOME
Availability
Paid DLC
Unlock cost
500
Talents
22 nodes
Active skills (6)

Heal

8s cooldown

Physical

Restore one ally's HP by an amount equal to 100% of their maximum HP.

Blessing Of Might

Permanent aura

Physical · AOE

A blessing active while equipped. Increases attack damage of self and nearby party members by 500%.

Wrath of Heaven

20s cooldown

Lightning · AOE

Imbue your scepter with divine lightning. For the duration, attacks deal 4300% lightning area damage.

Sanctuary

17s cooldown

Physical · AOE

Deploy a holy sanctuary across the battlefield. For the duration, all allies inside regenerate 300 HP per second.

Blessing of Warding

Permanent aura

Physical · AOE

A blessing active while equipped. Increases elemental resistance of self and nearby party members by 10.

Resurrection

45s cooldown

Physical

Revive a fallen party member with 300% of their max HP.

Unique skill modifiers (1)

Endgame effects that change how Priest's skills behave. Each rolls on the listed gear pieces.

Talent tree — passives (16)
  • Attack Damage Enhancement1 pt · max 3

    +1 Attack Damage per level · up to +3

  • Health Enhancement1 pt · max 8

    +20 Max HP per level · up to +160

  • Armor Enhancement1 pt · max 8

    +50 Armor per level · up to +400

  • Damage Absorption Enhancement1 pt · max 3

    +5 Damage Absorption per level · up to +15

  • Cooldown Reduction1 pt · max 10

    +20 Cooldown Reduction per level · up to +200

  • Skill Heal Enhancement1 pt · max 10

    +70 Skill Heal Increase per level · up to +700

  • Health Enhancement1 pt · max 10

    +20 Max HP per level · up to +200

  • Damage Absorption Enhancement1 pt · max 10

    +5 Damage Absorption per level · up to +50

  • Cast Speed Enhancement1 pt · max 10

    +70 Cast Speed per level · up to +700

  • Block Chance Enhancement1 pt · max 10

    +30 Block Chance per level · up to +300

  • Physical Damage Enhancement1 pt · max 10

    +150 Physical Damage (%) per level · up to +1500

  • All Elemental Resistance Enhancement1 pt · max 10

    +20 All Elemental Resistance per level · up to +200

  • Cooldown Reduction1 pt · max 10

    +20 Cooldown Reduction per level · up to +200

  • Armor Enhancement1 pt · max 10

    +50 Armor per level · up to +500

  • Area of Effect Enhancement1 pt · max 10

    +30 Area Of Effect per level · up to +300

  • Cast Speed Enhancement1 pt · max 10

    +70 Cast Speed per level · up to +700

Build guide
Support Healer (DLC)

The only dedicated healer in the roster. Moderate base stats but unique Damage Absorption and Skill Heal passives. The Priest shines in endgame group content and offline survival, keeping the party — and itself — standing through sustained fights.

Affix priorities

  1. Cooldown Reduction — the single most important stat; directly affects how often Heal fires
  2. Max HP — underpins effective healing and Damage Absorption scaling
  3. Damage Absorption — reduces all incoming damage; gear affixes multiply the passive
  4. Armor — secondary defense layer alongside Damage Absorption
  5. AoE — widens Wrath of Heaven and Sanctuary radius

Rune priorities

  • All Hero Armor % — the Priest's physical damage mitigation is below average; this helps
  • Offline Reward Gold % — strong offline survival makes the Priest a good idle hero

Tips

  • Resurrection is a panic button for the party — prioritize unlocking it and keep CDR high enough to have it available in boss fights.
  • Blessing of Warding applies a party-wide shield; combine with Sanctuary for overlapping protection layers.
  • The Priest's AoE passive tree lets Wrath of Heaven hit an entire wave — invest in AoE affixes for offensive coverage.