Priest
A holy healer who supports allies with restoration magic.
Exact in-game starting values for the Priest at level 1.
- Attack Damage
- 1
- Attack Speed
- 90
- Cast Speed
- 100
- Crit Chance
- 20%
- Crit Damage
- 1400
- Max HP
- 95
- Armor
- 30
- Cooldown Reduction
- 0
- Movement Speed
- 700
- Class
- Priest
- Main weapon
- SCEPTER
- Sub weapon
- TOME
- Availability
- Paid DLC
- Unlock cost
- 500
- Talents
- 22 nodes
Heal
8s cooldownPhysical
Restore one ally's HP by an amount equal to 100% of their maximum HP.
Blessing Of Might
Permanent auraPhysical · AOE
A blessing active while equipped. Increases attack damage of self and nearby party members by 500%.
Wrath of Heaven
20s cooldownLightning · AOE
Imbue your scepter with divine lightning. For the duration, attacks deal 4300% lightning area damage.
Unique gear effects:
Sanctuary
17s cooldownPhysical · AOE
Deploy a holy sanctuary across the battlefield. For the duration, all allies inside regenerate 300 HP per second.
Blessing of Warding
Permanent auraPhysical · AOE
A blessing active while equipped. Increases elemental resistance of self and nearby party members by 10.
Resurrection
45s cooldownPhysical
Revive a fallen party member with 300% of their max HP.
Endgame effects that change how Priest's skills behave. Each rolls on the listed gear pieces.
- Wrath Of Heaven HealWrath of Heaven · signature
While under Wrath of Heaven buff, attacking enemies also casts Heal on allies.
Crystal Helmet,Fighter's Helmet,Great Helmet,Hero Scepter,Limitless Scepter,Power Scepter,Shadow Helmet,Shadow Scepter
- Attack Damage Enhancement1 pt · max 3
+1 Attack Damage per level · up to +3
- Health Enhancement1 pt · max 8
+20 Max HP per level · up to +160
- Armor Enhancement1 pt · max 8
+50 Armor per level · up to +400
- Damage Absorption Enhancement1 pt · max 3
+5 Damage Absorption per level · up to +15
- Cooldown Reduction1 pt · max 10
+20 Cooldown Reduction per level · up to +200
- Skill Heal Enhancement1 pt · max 10
+70 Skill Heal Increase per level · up to +700
- Health Enhancement1 pt · max 10
+20 Max HP per level · up to +200
- Damage Absorption Enhancement1 pt · max 10
+5 Damage Absorption per level · up to +50
- Cast Speed Enhancement1 pt · max 10
+70 Cast Speed per level · up to +700
- Block Chance Enhancement1 pt · max 10
+30 Block Chance per level · up to +300
- Physical Damage Enhancement1 pt · max 10
+150 Physical Damage (%) per level · up to +1500
- All Elemental Resistance Enhancement1 pt · max 10
+20 All Elemental Resistance per level · up to +200
- Cooldown Reduction1 pt · max 10
+20 Cooldown Reduction per level · up to +200
- Armor Enhancement1 pt · max 10
+50 Armor per level · up to +500
- Area of Effect Enhancement1 pt · max 10
+30 Area Of Effect per level · up to +300
- Cast Speed Enhancement1 pt · max 10
+70 Cast Speed per level · up to +700
The only dedicated healer in the roster. Moderate base stats but unique Damage Absorption and Skill Heal passives. The Priest shines in endgame group content and offline survival, keeping the party — and itself — standing through sustained fights.
Affix priorities
- Cooldown Reduction — the single most important stat; directly affects how often Heal fires
- Max HP — underpins effective healing and Damage Absorption scaling
- Damage Absorption — reduces all incoming damage; gear affixes multiply the passive
- Armor — secondary defense layer alongside Damage Absorption
- AoE — widens Wrath of Heaven and Sanctuary radius
Rune priorities
- All Hero Armor % — the Priest's physical damage mitigation is below average; this helps
- Offline Reward Gold % — strong offline survival makes the Priest a good idle hero
Tips
- Resurrection is a panic button for the party — prioritize unlocking it and keep CDR high enough to have it available in boss fights.
- Blessing of Warding applies a party-wide shield; combine with Sanctuary for overlapping protection layers.
- The Priest's AoE passive tree lets Wrath of Heaven hit an entire wave — invest in AoE affixes for offensive coverage.